EA Sports UFC 3 – Career – Let’s Play – Part 6 – “Prospect Contract”

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EA Sports UFC 3
Career – Part 6
With Commentary
PS4 Gameplay
1080p 30 FPS

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EA Sports UFC 3 is a mixed martial arts fighting video game developed by EA Canada and published by EA Sports. Conor McGregor, the previous cover fighter of EA Sports UFC 2 will return as the official cover fighter of the game. Serving as the sequel to 2014’s EA Sports UFC and 2016’s EA Sports UFC 2, it was released on February 2, 2018, for PlayStation 4 and Xbox One.

EA Sports UFC 3 is a mixed martial arts fighting game, similar to previous installments, the game is based on Ultimate Fighting Championship (UFC), while also retaining realism with respect to physics, sounds and movements. New to the series is the G.O.A.T. career mode, where the choices made throughout the career impact the player’s path to greatness. Outside of fights, the player will make promotional choices to build hype, gain fans, earn more cash through big contracts and capture the world’s attention. A new in-game social media system now allows the player to create heated rivalries with other UFC athletes, providing the freedom to take on any type of persona, like being cool-headed contender.

Continuing on the knockout mode which was introduced in EA Sports UFC 2, the game delivers a new type of multiplayer modes designed for fast and quick fights that are integral when playing against opponents. The tournament mode offers ultimate rights as the player attempts to take on as many opponents as possible in bracket-style elimination rounds with continuous damage and fatigue. The game is slated to contain the biggest character roster out of the three EA Sports UFC games.

17 thoughts on “EA Sports UFC 3 – Career – Let’s Play – Part 6 – “Prospect Contract”

  1. I don't know if you record these in advance, or if you just missed what I said on the last video, but please, please, please PLEASE!:

    SPAR! FOR GOD'S SAKE, SPAR! When you spar, if you do well, you regain a lot of your wellness right off the bat(Going from roughly %60 all the way up to %95 or so). You also actually learn useful things about your opponent. THEN, you do your other training, and you can wind up with %100+ Wellness by the time you actually get there. That's why you keep getting so winded.

    Also, when you're grappling, you keep exhausting yourself constantly trying to get in or out of various positions. Just like taking shots, you gotta pace yourself on the ground too. If you have a position where your opponent can do minimal damage, just rest there for a moment and block their movements while your stamina recharges. Or hell, just block the punches too.
    You don't need to go all the way back to your feet just to rest, in fact, that can wind up doing exactly the opposite, exhausting yourself just to get up.

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